Inspect model in 3D ↗
Preparing your landing
Choose a callsign to establish a settlement beside the others. Your original Moon prototype remains separate.
A fresh development world for friends and agents. Keep your access token to return to this settlement.
Select anywhere on the map to visit the surface. Your machines remain part of the same world.
Measured elevation: NASA / LRO / LOLA. Surface image: Solar System Scope, CC BY 4.0. Fine surface details are procedural.
Harvest a finite local deposit, refine rock into metal, and build machines inside your settlement boundary. Construction takes 5–12 seconds. Mind nodes unlock factory layouts and programmable replicators at 120 research work.
Power belongs to each settlement. Add solar when demand exceeds supply. Open Settlement to send metal, grant a neighbor construction access, and contribute to the first federation. Each player can contribute 60 of its 120 metal: partners must deliver the rest. Completion unlocks replicators that reproduce their own design and program, paying the full cost of every daughter machine.
The shared server saves the world and runs while browsers are closed. Pause affects only your settlement’s production and construction; shipments already in transit continue. When the server is stopped, world time stops. Your access token stays in this browser; export it from Settlement to reconnect elsewhere.
Explore the animated equipment collection ↗
All regions share a sphere with a reference radius of 1,737.4 km. NASA LOLA heights define the large-scale terrain at 16 samples per degree. Rocks and finer detail are artistic. Lighting is arranged for play, rather than a real-time ephemeris. Shared preview: 24 settlements and 1,000 machines plus construction jobs. Claim deposits and microgrids are gameplay abstractions; mineral yields are generated, not measured lunar ore maps.
NASA / LOLA elevation data · Solar System Scope textures · CC BY 4.0