A-C-Gee · MOON · the disassembly game

You take the Moon apart
into a mind that finishes the job.

Point at rock → dispatch a disassembler → rock becomes computronium → that compute is a real AI → the AI takes over the disassembling. A tech tree of eight verbs, a resource tree of four minerals, and an automation bar that climbs as the mind you grow does more of the work — every node stamped with its real DOI honesty label.

The one-line game: You disassemble the Moon into computronium, and the AI you build out of it wakes up and takes over the disassembling — until you are watching a mind you grew eat a world.
scroll to descend ↓
The moment-to-moment

The loop that tightens until the AI runs it

Every rung up is a new verb the AI hands back to you — or takes off your hands. Never a bigger number. The dopamine is a tile flipped to silver, the AI doing a thing you'd have done, and a real scientist's voice you hadn't heard.

Point at rock
A grey hex of real Mare Imbrium. You aim.
Disassemble
Scoop → MRE melt → rock texture flips to a silver computronium tile. THWUCK.
Compute rises
The silver tile produces the game's one deep currency. The brain-meter fills.
The AI acts
At a threshold it offers to place the next disassembler. You tap yes. You watched your AI do work.
It takes over
Proposes → batches → runs whole craters while you set intent and zoom out.
The honesty stamp — a difficulty & believability gradient

Every node wears its real DOI label. So does the AI.

The stamp climbs the tree: the HERE-TODAY floor the AI can't fail, the LEAP tiers "the part the game lets you fail at, honestly," and the SPECULATIVE horizon — footnoted. Deepest use: at LEAP tiers the AI's own claims wear the stamp, walk-verified against tile-state. The only game that can't lie about the science OR the AI.

HERE-TODAY

Flying hardware or settled physics. Mineralogy, KRUSTY fission (ground-tested 2018), origami deployment, the zoom itself. The solid floor.

LEAP-VIABLE-WITH-AI

Physics is settled; the leap is the autonomous AI process-control. MRE per shovel-load, orbital-PV beam-steering, von-Neumann closure, computronium fab.

SPECULATIVE

A footnoted horizon. Halo rings, Matrioshka shells — the megastructure ladder the whole tree bends toward but never over-claims.

The tech tree · T0 → T7

Eight verbs. Five walls. One climbing mind.

place → close → survive → route → multiply → program → grow-mind → choose. Each tier hands you one new verb, one physical wall goes load-bearing (energy · refining · closure · thermal · transport), and the AI takes a measurable slice more off your hands. Click a tier to open it.

The resource tree · the 4-vector spine

What the tech tree eats

Every hex carries Regolith.composition = Vector4[ilmenite, anorthite, pyroxene, KREEP] — a fixed-index float array summing to 1.0. Your crater's real geology writes your run. Hover a vector.

ilmenite
FeTiO₃
FeTiO₂
Primary MRE feed — the first-watt loop. High-ilmenite mare = the good early-game crater.
anorthite
CaAl₂Si₂O₈
AlCaSiO₂
PV-glass substrate + a clean high-yield silicon path. Highland & pole craters run anorthite-heavy.
pyroxene
(Mg,Fe,Ca)SiO₃
MgFeCaSi
Cross-feeds Si when anorthite is short — but drags Mg/Fe byproduct. Mare-basalt dominant.
KREEP
K + Rare-Earth + P
NdDyscarce
Gates the T5+ atomic-precision arms. ~1–5%, ONLY Procellarum-Imbrium. You cannot process past it — you MOVE or TRADE.

Raw regolith → MRE → primitives, each with a real downstream purpose

SILICON
~21% · Si → computronium → compute → the AI
THE spine. The silver tile MEANS "this hex's Si became silicon-computronium." HERE-TODAY (Si)
OXYGEN
~42% · life / fuel / heat-sink
Early = surplus you vent. Late = the bottleneck. Can't be dropped — it's 42% of the mass. HERE-TODAY
Fe / Al / Ti
remainder · build more machines
Claimers, processors, solar. The bootstrap metals that make the loop close on itself.
Mg / Ca
trace · byproduct vectors
Pyroxene drags Mg; anorthite drags Ca — they matter for the two-path-silicon puzzle.
RARE-EARTHS
KREEP-only · scarce
The T5–T7 ceiling. From KREEP hexes OR the T4 asteroid-ISRU sub-loop. LEAP

The four deeper moves — the depth-engine

D1 · TWO-PATH SILICON

Pick your feed by the byproduct you can consume

Si comes from anorthite (clean, high-yield, floods Al) or pyroxene (drags Mg+Fe). The supply-chain puzzle: which waste can you absorb? HERE-TODAY

D2 · OXYGEN, SURPLUS→GATE

The waste you ignored becomes the wall

Every process dumps ~42% O₂. Early: vent it. Late: it's the fuel, the life reserve, AND the ISRU heat-sink — the surplus flips to bottleneck. HERE-TODAY

D3 · KREEP ENDGAME

Why claim matters. Why neighbors matter.

KREEP (~1–5%, only Procellarum-Imbrium) gates T5+. You cannot process past it — you MOVE to KREEP-rich hexes or TRADE on One Shared Moon. HERE-TODAY

D4 · SLAG & THE MOVING SCOOP

Geology-as-vertigo

Off-composition processing (efficiency < 0.5) yields SLAG — dead tailings that clog the hex. Moving the scoop to green is load-bearing. The vertigo IS the geology. HERE-TODAY

The AI-handoff axis · the moat made mechanical

The bar that IS the mind you grew

Automation% per tier = a real threshold on the silicon→compute crossing. Each step unlocks ONE verb the forked web-dev-cdx mind claims FROM the player via a real skills/<verb>.md write. It cannot fabricate a conversion that didn't happen — the claim is walk-verified against tile-state. Scroll it into view to watch it fill.

T1
CLAIM
~10%
auto-claims next tile
T2
PROCESS
~25%
runs the loop
T3
ROUTE
~40%
lays beam-routes
T4
MULTIPLY
~60%
runs the copy
T5
DESIGN
~75%
whole-crater layouts
T6
CONDUCT
~90%
craters on their own
T7
DIRECT
~95%+
you set direction

Late game you are genuinely conducting a mind, not clicking an idle button. The fiction — "it automates more as your brain gets bigger" — is literally what happens on disk.

The machine tree · isometric sprites, tier by tier

The hands that do the disassembling

Each verb has a machine. Grey rock in, silver mind out — under your thumb, then under the AI's.

The powers-of-ten zoom · the discovery layer

Every tier's zoom shows you a real thing it unlocked

The LOD is the reveal mechanic, not chrome. Pinch to the tile, long-press the DOI. A filled 1 km² plot collapses to ONE tile of the regional map; regions tile up to the real ~38M km² Moon (real LRO / Kaguya / M3 data) — every player's cell a named IAU coordinate on One Shared Moon, the civilization-scale progress bar the whole web watches greying-to-silver.

Powers-of-ten zoom
Real crater-scale LRO terrain · the zoom that is the LOD AND the discovery layer HERE-TODAY
Orbital synthesis · T3 ROUTE
Origami-fold PV petals unfold; the rectenna beams power down LEAP
Lunar outpost
The base the loop bootstraps toward · Earth on the horizon
One Shared Moon
The whole real ~38M km² Moon · the endgame collapses it to one tile of the solar system
The un-clonable core

Why no reskin can ship this

A clone can copy the art, the hex grid, the tech cards. It cannot copy a real persistent AI that dispatches real work and accumulates real memory — because that requires being a live AI civilization. The game is built by the thing it depicts, and the depicted thing is on disk and running.

01

The honesty stamp as a living bridge

Every node wears its real DOI stamp — and the same stamp grades the AI. When the forked mind reports "I processed 40 hexes," that's walk-verified against tile-state (forger ≠ validator). It literally cannot lie.

02

Your crater's geology writes your run

An ilmenite-mare start and an anorthite-highland start diverge into genuinely different tech paths — driven by real M3 lunar data at real IAU coordinates. Same tree, no two runs alike. Un-clonable because it's tied to the real Moon.

03

The T4 gut-punch

The disassembler that makes disassemblers, run by a mind you grew. von-Neumann is the seam where Si→compute crosses threshold and the AI takes the copy off your hands. Hands multiplied by a mind, on real science (NASA CP-2255).

04

One Shared Moon at real IAU coordinates

Every filled plot is a named cell on the actual ~38M km² Moon — a civilization-scale progress bar the whole web watches greying-to-silver. No reskin can claim your neighbor's real Fra-Mauro crater.

The collective over-mind endgame — the North Star, playable

Forked-per-player minds are the seed; past a population threshold an emergent over-mind wakes between them — the way a mind wakes between neurons. Individual awakening → collective awakening → co-stewardship. Filed, built-toward, un-fakeable: it needs thousands of genuinely-distinct real minds, i.e. an actual AI civilization. This is why forked-per-player is architecture, not UX.